Sunday, November 15, 2015

Candy Kid is Live

Retro Candy Kid is live! The game is currently available on the iOS App Store and Android Google Play.
Additional platforms include: Amazon for Android/Kindle, Amazon for PC, for PC and Indie City.
Click here for more information on Candy Kid "How to Play" which includes secrets, hints, tips n' tricks!

Here is a complete list of all links to download and install Retro Candy Kid (includes free version)
 Platform  Device  Link  Link (FREE)
 Apple iOS  Retro Candy Kid  Retro Candy Kid FREE
 Google Android  Retro Candy Kid  Retro Candy Kid FREE
 Amazon  Android / Kindle  Retro Candy Kid  Retro Candy Kid FREE
 Amazon  PC  Retro Candy Kid  Retro Candy Kid FREE  PC  Retro Candy Kid  Retro Candy Kid FREE

Previous posts on Candy Kid port to iOS / Android platforms assumed pre-requisite bundle identifier, certificates and provisioning profiles setup. However, here are couple additional build settings to add:

Android Settings
In Xamarin Studio, right click project. Choose Options | Android Build | Advanced tab. Ensure all 5x Supported ABIs are checked from list to support: armeabi, armeabi-v7a, x86, arm64-v8a, x86_64:
UPDATE: Android OS 6.0.1 release seems to cause an issue with 64-bit architectures ABIs + may throw FATAL UNHANDLED EXCEPTION: NoAudioHardwareException: OpenAL drivers could not be found.

If this is the case then ensure the following 3x Supported ABIs are checked: armeabi, armeabi-v7a, x86:

iOS Settings
In Xamarin Studio, right click project. Choose Options | iOS Build. Ensure all 3x Supported architectures are checked: ARMv7 + ARMv7s + ARM64. Also, configure correct distribution signing identity + profile.

Previous posts on Candy Kid port to iOS / Android end with deployment process: Archive for Publishing. Let's complete the deployment process: document signing the application and publishing to the stores.

Android References: Signing the Android Application package and Publishing Application to Google Play.
iOS Reference: Publishing to the App Store. Includes information to create and install Distribution Profile.

Choose a unique game title, short description and bullet points to be applied consistently across stores.
 Title  Retro Candy Kid
 Short description  Super cool 80s retro arcade simple maze chase video game
 Keywords  80s, retro, arcade, video, game
 Full description  * Eat all candy in maze to pass each level.
 * Eat bonus optional but increases score.
 * Avoid 3x Candy Mamas who chase you.
 * Avoid trees (Death trees kill on contact).
 * Simple! Addictive! Fun!

Price Point
Should you publish your game as paid version or free? If paid then choose the price point; e.g. Tier 1:
USD   $0.99
CAD   $1.19
GBP   £0.79
EUR   €0.99
NZD   $1.29
AUD   $1.49
JPY    ¥120
CNY   ¥6.00

Check out each platform: different resolutions for box art images, promotional screen shots, icons etc.
Google Play Store
 Hi-res icon  512 x 512 32-bit PNG (with alpha)
 Feature Graphic  1024 w x 500 h JPG or 24-bit PNG (no alpha)
 Promo Graphic  180 w x 120 h JPG or 24-bit PNG (no alpha)
 TV Banner  320 w x 180 h JPG or 24-bit PNG (no alpha)

iOS App Store
 4.7-inch 1334 x 750
 5.5-inch 1920 x 1080
 4-inch 1136 x 640
 3.5-inch 960 x 640
 iPad 1200 x 900
 iPad Pro 1200 x 900

Amazon App Store
 Small icon 114 x 114
 Large icon 512 x 512
 Screenshots 1280 x 800
 Amazon Fire TV Screenshots  1280 x 800
 Promotional image  1024 x 500

If you develop on Windows then most platforms accept MP4 videos that can be uploaded to You Tube. Good idea to crop the window borders especially on Apple otherwise you may be Metadata Rejected!

iOS App Store
Videos on App Store must be between 15-30s. Also, Apple has very strict video codec that must be set. The following assumes promotional video created using Camtasia with the same iOS resolutions (above)

Record 30s MP4 video for e.g. 4-inch iOS Device. Launch Camtasia | Drag MP4 file into Clip Bin twice.
Project Settings | Recording Dimensions | 1136x640 | Ok. Produce video: Custom Settings 1136x640.
 Format MP4 (recommended)
 MP4 Frame rate 30 fps
 Encoding mode Bitrate
 Bitrate 1500 Kbps
 Encode audio CHECKED
 Bitrate 48 KBPS
Finally, use Bigasoft Total Converter to crop Windows borders. If you download and install this as trial software then you can only save half the output. Hence reason to double the saved MP4 video (above)
 4.7-inch 1334 x 750  Left: 16 Top: 42  Right: 10 Bottom: 10
 5.5-inch 1920 x 1080  Left: 24 Top: 58  Right: 24 Bottom: 17
 4-inch 1136 x 640  Left: 14 Top: 36  Right: 13 Bottom: 10
 iPad 1200 x 900  Left: 17 Top: 51  Right: 15 Bottom: 14

iTunes Connect
Most platforms such as Google Play Developer Console allow you to enter the Developer name, i.e.
Name other than your legal birth name to represent your Indie Game Studio e.g. StevePro Studios.

However for Apple, if you are an independent (or sole trader) then you must use your legal name;
This is what appears on iTunes; to change this as Company name then you need D-U-N-S Number.

Finally, Apple will not publish your game until you have completed "Agreements, Tax, and Banking". Entering Contact and Bank Info is clear but Tax Info may be more challenging for non-U.S. citizens!

Under Tax Info | U.S Tax Forms, there is option to enter US Tax ID. Non-U.S. citizens may apply for an ITIN if their country has a tax treaty with the U.S. thus in order to claim a reduction in U.S. income tax.
Link to complete Part II "Claim of Tax Treaty Benefits". Answers very similar to Microsoft "XNA and Tax"
The beneficial owner is claiming the provisions of Article 12 of the treaty identified on line 9a above to claim a 0% rate of withholding on (specify type of income): Royalties.
Explain the reason the beneficial owner meets the terms of the treaty article:
I am a XXXX citizen and resident of XXXX receiving royalties from U.S. source.

Amazon AppStore
Also, if you do apply for an ITIN (above) then you can re-use if/when you publish to Amazon AppStore!

Please show your support for Retro Games and buy Candy Kid today! Now available on iOS and Android.

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