Enter Simpsons Trivia Quiz.
Inspired from previous posts on Sega Console Programming and devkitSMS Programming Setup, Simpsons Trivia is my third 8-bit video game written in C / Z80 assembler to target the Sega Master System (SMS). Let's check it out!
Note: my two previous titles published for the Sega Master System were 3D City and Candy Kid Demo.
Download source code here.
Sega Retro Gaming post documents how to play video games like Simpsons Trivia using a Fusion emulator.
devkitSMS Programming Setup post documents development environment required to build C / Z80 source.
Simple: move joystick Up and Down to select a multi-choice answer: A, B, C, D.
Press Button1 to select an answer or progress forward through any prompts.
Note: Press Button2 to always go back. Joystick Left and Right are not used.
ROM Hacking
You can hack this ROM! Download + dump SimpsonsTrivia.sms into Hex Editor, e.g. HxD, and modify bytes:
ADDRESS | VARIABLE | DESCRIPTION |
0x004F | Debug | Used in development => debugging. |
0x0050 | Cheat | Non-zero value will show answers. |
0x0051 | Random | Ask random questions during quiz. |
0x0052 | Music | 0=music play otherwise off. |
0x0053 | Sound | 0=sound on otherwise off. |
0x0054 | Extra | Set visibility on all extra info. |
#ifndef _HACK_MANAGER_H_ #define _HACK_MANAGER_H_ #define PEEK(addr) (*(unsigned char *)(addr)) #define POKE(addr, data) (*(unsigned char *)(addr) = (data)) #define HACKER_START 0x0050 extern unsigned char hacker_debug, hacker_cheat, hacker_random; extern unsigned char hacker_music, hacker_sound, hacker_extra; void engine_hack_manager_init() { hacker_debug = PEEK( HACKER_START - 1 ); // 0x004F hacker_cheat = PEEK( HACKER_START + 0 ); // 0x0050 hacker_random= PEEK( HACKER_START + 1 ); // 0x0051 hacker_music = PEEK( HACKER_START + 2 ); // 0x0052 hacker_sound = PEEK( HACKER_START + 3 ); // 0x0053 hacker_extra = PEEK( HACKER_START + 4 ); // 0x0054 } #endif//_HACK_MANAGER_H_Cheat
Some of the questions may be tough so you can cheat if necessary! Either hack the ROM as above to show the answers or alternatively press Button2 five times on the Title screen when prompted to "Press Start".
Credits
StevePro Studios would like to thank the following, esp. at SMS Power, for making this project possible:
sverx | devkitSMS | Sega Master System development kit + libraries |
Maxim | BMP2Tile | Converts BMP images into 8x8 SMS tile data |
vhelin | WLA-DX | Z80 multi platform cross Assembler package |
Martin | SMS Examine | Z80 disassembler recompilable by WLA-DX |
Calindro | Emulicious | SMS emulator (excellent debugging features) |
Bock | Meka | SMS emulator (excellent debugging features) |
Steve Snake | Fusion | SMS emulator used for general play testing |
Homebrew
The Homebrew community at SMS Power celebrates Sega 8-bit preservation and fanaticism each year with its annual competitions. Therefore, this is always an opportunity to participate by entering these games!
However, during the past 3 years, I haven't seen as much interest in SMS Homebrew games than in 2018:
Atari Age | SMS Power! Coding competition 2018 |
Indie Retro News | SMS Power! Competition 2018 |
Vlog retrogaming | 6 nouveaux jeux Master System grâce au SMS Power 2018 !! |
Marianne Vote *aka Révo* | Présentation SMS Power Competition #21 2018 SEGA Master System |
ROMhacking.Ru | ????? SMS Power! Competition 2018 |
Popularity
Arguably, recent interest for Sega Master System games has grown in popularity could be due to the high quality work of Indie game developer eruiz00 with titles Astro Force, Silver Valley and Galactic Revenge.
Not only do these awesome games keep the console alive but the fact that the community shares source code and assets; this certainly does help other developers improve their skills + contribute more games!
Summary
To summarize, the 2018 coding competition featured the fewest entries [6] compared to 2017 [8] and 2016 [16]. However, for each entry in 2018, there seemed to be more accompanying box art and/or instructions.
In fact, some Homebrew productions come complete with box art, case, cover and physical ROM cartridge e.g. Duke Nukem. Again, community members helping transform this fun past time into a serious hobby!
Retrospective
In 2013, an initial ambitious goal was to build a retro game in pure Z80 assembler to target the Sega Master System. During the past 5 years, it seemed more feasible to code in C using either the z88dk or devkitSMS.
However, the 2018 competition entry Astroswab by hang-on was written in pure Z80 assembler. By sharing the source code, this project has given some solid ideas on how it could be possible to achieve this goal J
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