Friday, January 1, 2010

Retrospective

Happy New Year! The company that I currently work for operates an agile software development process and employs SCRUM as an iterative incremental framework for managing complex work.

At the end of each Sprint cycle our team holds a Retrospective to:
  • make continuous improvements to the development process
  • reflect on the previous sprint
  • set goals for the next sprint
Therefore, I thought I would conduct a simple XNA retrospective for 2009 and set goals for 2010.

2009 Achievements
Note: purchasing and configuring Zune device outside United States is an achievement!

2010 Objectives
XNA general developmentXNA 3.1 developmentZUNE development
  • 3D graphics
  • Networking
  • Unit tests
  • Mocking
  • Physics
  • Avatar personalization
  • Xbox LIVE Party
  • Video support
  • Accelerometer
  • Touch panel
  • 3D graphics
One final goal is to become more active in the XNA Creators Club: contribute more in the forums and participate more in the playtest and review process.