Emulicious is a free multi-system emulator popular for Sega Master System and Sega Game Gear games but can also play Nintendo Game Boy and Game Boy Color games. Therefore, let's leverage Sega Master System development setup to build and test games for Nintendo Game Boy and Game Boy Color using the GBDK.
Let's check it out!
GDDK
The GBDK is a cross-platform development kit for sm83, z80 and 6502 based gaming consoles including the Nintendo Game Boy and Game Boy Color. It includes libraries, toolchain utilities and SDCC C compiler suite.
Software
Follow all instructions from the previous post: this documents how to setup the pre-requisite software.
Here is a summary of all required software to be installed:
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GBDK
Navigate to the gbdk-2020 repository on github: gbdk-2020 has full instructions here. Download the latest release from gbdk-2020 archive e.g. gbdk-4.1.1 or git clone latest source code. Extract code into C:\gbdk.
Setup the following environment variable for GBDK_WIN as it can be useful throughout GBDK development. Add the following one environment variable: System | Advanced system settings | Environment Variables:
Variable | Value | Description |
GBDK_WIN | C:\gbdk | Windows path format |
Example
As an example, let's write a simple program that prints Hello World to the screen using the GameBoy DevKit. Create new directory: C:\HelloWorld. Create new file main.c. Copy in the following code to print Hello World.
main.c
#include <gb/gb.h> #include <stdio.h> void main() { printf( "HELLO WORLD" ); }
Build
Manually compile and link the Hello World program. Launch command prompt: Start | Run | cmd.
Change directory cd C:\HelloWorld. Next, execute the following 2x commands (in bold):
ACTION | COMMAND | OUTPUT |
Compile | %GBDK_WIN%/bin/lcc -Wa-l -Wl-m -Wl-j -c -o main.o main.c | main.o |
Link | %GBDK_WIN%/bin/lcc -Wa-l -Wl-m -Wl-j -o output.gb main.o | output.gb |
Finally, type output.gb. The Hello World program should launch in the Emulicious emulator.
Congratulations! You have just written your first test program using the GameBoy DevKit.
IMPORTANT
If game does not initially render correct then select Options menu | System | Game Boy or Game Boy Color.
Automate
Let's automate the build process: create C:\HelloWorld\build.bat script file that contains the commands:
@echo off %GBDK_WIN%/bin/lcc -Wa-l -Wl-m -Wl-j -c -o main.o main.c %GBDK_WIN%/bin/lcc -Wa-l -Wl-m -Wl-j -o output.gb main.o output.gb
Visual Studio 2015
Similar to Sega Master System development using devkitSMS, setup Visual Studio 2015 as per instructions here. Also, follow instructions here to connect Ctrl+1 hot key to automatically compile, link and run code.
Launch Visual Studio 2015. File | New | Project... | Visual C++ | Win32 | Win32 Project
Name: | HelloWorld |
Location: | C:\ |
Create directory for solution | UNCHECKED |
Application type: | Console application |
Additional options: | Empty project CHECKED |
Navigate to C:\HelloWorld. Add existing: main.c and build.bat at the same folder level as HelloWorld.sln.
Finally, ensure that the GBDK header files are included for Intellisense: Right click project | Properties |
Configuration Properties | C/C++ | General | Additional Include Directories | %GBDK_WIN%/include.
Press Ctrl+1 to build, link and run!
Visual Studio Code
Similar to Sega Master System development using devkitSMS, setup Visual Studio Code as per instructions here. Add hidden .vscode folder + include tasks.json and launch.json files beneath to build + debug code.
Launch Visual Studio Code. Open folder C:\HelloWorld. Add the .vscode folder the following files beneath:
c_cpp_properties.json
{ "configurations": [ { "name": "stevepro", "intelliSenseMode": "clang-x64", "includePath": [ "${env:GBDK_WIN}/include" ], "cStandard": "c11", "cppStandard": "c++17", "browse": { "path": [ "${workspaceFolder}" ], "limitSymbolsToIncludedHeaders": true, "databaseFilename": "" } } ], "version": 4 }
tasks.json
{ "version": "2.0.0", "label": "build", "type": "shell", "windows": { "command": "./build.bat" }, "presentation": {"echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true}, "group": {"kind": "build", "isDefault": true}, }
launch.json
{ "version": "0.2.0", "configurations": [ { "type": "emulicious-debugger", "request": "launch", "name": "Launch in Emulicious", "program": "${workspaceFolder}/output.gb", "port": 58870, "stopOnEntry": false, } ] }
Open main.c. Set breakpoint. Press Ctrl + Shift + B to build source code. Press F5 to debug step thru code:
In Emulicious, choose Tools menu | Debugger to be able to fully debug step thru the Z80 assembly code:
Summary
Now the GBDK has been downloaded, installed and setup, we should checkout C:\gbdk\examples\gb to learn more about the APIs available in the devkit + checkout some code samples and complete homebrew games. This will be the topic of the next post.
3 comments:
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This GBDK programming setup guide is an excellent resource for getting started with Game Boy development! If you're into gaming on the Switch, be sure to check out atmosphere switch for a seamless modding experience!
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